Project Closeout

Four maps, from nothing to playable. How they were built: what was measured, which yardsticks failed, which blind spots only showed afterwards.

YAML DSLPython generator42 memos

Phase one closeout: four maps, from nothing to playable. Totals — 4 maps, 277 commits, 32,054 map objects, 42 memos, 23k lines of Python The four maps side by side: Dust and Distance, Rails and Tunnels, Islands Apart, Napoleon's Eagles — size, players, towns, shipyards and file size for each What was built and how: six tools — the YAML DSL, the h3gen generator, check.py, health.py, playaudit.py, vmap_png.py — and the multi-session parallel pipeline Milestones: seven stages — start, refactor, three maps in parallel, content layer split out, unified hero pool, checkpoints finalized, wrap-up Six method memos, selected: #36 memos correcting themselves, #39 change the yardstick and the conclusion flips, #33 fault tolerance compensating silently, #40 non-monotonic response curves, #35 check the current state before review, #38 quoting only half